![]() ![]() No matter how many enemies I killed I couldn't ever finish the round. Thin or fat, there was no way I was bringing the princess back to another castle. On one occasion, I managed to sneak my way into the castle and get to a rather lightweight royal, but I was felled by two Warriors guarding her. It might be easier in multiplayer with friends, but the AI was rock solid and managed to stave me off. Plus, storming the castle means two things: Workers have to assemble a trampoline to vault over the walls, or half the army needs to storm the castle gates. The maps are a veritable meat grinder, and if you wander too far off from your comrades you'll be dead in no time. The name of the game comes from the idea that your team has kidnapped the other team's princess, and it's a bulletproof strategy to fatten her up so that the other team has a tough time carrying her out to safety. Whether you're winning or losing, you're constantly out on the battlefield.Īnother thing I discovered during my single-player session: Kidnapping the princess is a lot tougher than it seems. That's a big part of why it's so easy to sink so much time into a battle. You can even switch classes in the middle of a life, as long as you run back to the castle and put on another hat. It's a system that seems to also reward experimentation, since it's very easy to switch classes if you feel like you're doing something wrong. If you die the respawn wait is short, so you'll be right back out on the battlefield in a matter of seconds. If today's demo is any indication, a big part of Fat Princess's charm will come from its forgiving rules. Upon choosing a class you jump straight into the action, and odds are you'll be jumping right back to the castle after someone kills you. There are modifiers that give you alternate uses for your weapons (the Priest's alt weapon is a healing beam just like the TF2 Medic's). You can switch weapons, jump, attack, and pick up objects. It's easy to control, since most of the action is confined to the face buttons. Or, at least, try.įat Princess seems designed for both easy "pick up and play" and for long-term depth. From there, you run out and storm the other team's fortress. You walk up to one of the machines, which manufacture hats, and pick one up. You spawn in the middle of a castle, and five machines lie within the fortress. It's remarkably simple to pick your character, too. You can pick from five different classes: the Warrior, the Archer, the Worker, the Mage, and the Priest. The action is arguably simpler than that of Valve's well-oiled shooter, but the spirit of team-based fights and grim cartoon humor is certainly there. How many games make you weigh down your flag during a CTF match? Oddly, for all of its strategic and Middle Age-themed trappings, it reminds me a lot more of another class-centric multiplayer game, Team Fortress 2. Match that with a twisted look at medieval warfare that's a little more "Monty Python" than Medieval: Total War, and you've got the recipe for a fairly irreverent game. The game features three gameplay types: Rescue the Princess, Thwart the Invasion, and Medieval Games, but I'm guessing that I played the first type, since I was thrust straight into the action without any guidance.įat Princess touts a unique art design reminiscent of a NewGrounds cartoon - think Alien Hominid's Flash animation style. It didn't take long for the game to win me over, even if I ended my match in a stalemate.ĭespite its namesake, Fat Princess is about so many other things than an obese royal: It's a medieval strategy game that encompasses class-based combat and base capture. It was time well-invested, as I sat with Darkstar Industries' Fat Princess, which was a huge hit at E3. Before I knew it, I'd lost 45 minutes of time I could have spent writing. Amidst a day loaded with plenty to see and do, I plopped down on a comfy beanbag chair at Sony's Blogger's Lounge during GDC.
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